That's a file format limitation.īlend shapes are added to the exported prefab. ⚠️ OBJ files can not contain bone information. Bone weights and bind poses are added to the mesh.
Skinned meshes are BAKED in their current pose and then exported as a static mesh (just like MeshRenderer).īones are added to the exported prefab. Either based on sub mesh index or material.Ĭhoose the pivot freely for your new mesh. ✔️ Material based separation & Sub Mesh Support Just draw on the mesh and hit the 'Extract Mesh' button.Īfter extraction the tool will generate a prefab which uses all the new meshes, materials and textures. You will get a ready to use Prefab with sliced textures and remapped UVs. With this tool you can extract what you need within seconds. You only need parts of the awesome model you have just purchased?