And I'm not mentioning, that some of the parts on my armor should move, but that's not something included in patterns, there's just enough space for me to fit the electronical and mechanical parts inside.Īnd as I spent so much time doing the patterns, I've decided to publish some of them (Unfortunately, I didn't save the patterns of my helmet, but as I'm doing Anubis skin, it doesn't matter - you're probably doing the default skin. Second thing is the functionality of the armor - you have to be able to move freely, to suit up easily and simultaneosly be true to the game model. That's what I kept it in mind when doing the patterns and that's one of the reasons it took me so long. Just look on Pharah's tiny ankles and waist, Reinhardt's small head or Tracer's long legs.īy making my Pharah cosplay I wanted to achieve one of the most trustworthy look - small waist, small joints (ankles, knees) and one of the ways how to achieve this is to exaggerate other proportions more, so my normal ankles would look tiny for example in comparison with big calf. Especially if you're making cartoon-like characters like the heroes from Overwatch, where the proportions are exaggerated. It's sometimes really hard to transfer game concepts and skins into real life and make the proportions just right. Making patterns for your cosplay armor is one of the most exhausting things by making a cosplay.